Content pipeline builds no longer need a D3D device starting in the XNA Game Studio 4.0 Refresh Beta 2

Originally posted to Shawn Hargreaves Blog on MSDN, Thursday, July 7, 2011

(shamelessly stealing the title of a post by my colleague Aaron)

In fact, why don't I let him provide the content as well as title:

http://blogs.msdn.com/b/astebner/archive/2011/07/07/10184338.aspx

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