MotoGP: LOD selection

Originally posted to Shawn Hargreaves Blog on MSDN, Friday, June 5, 2009

So there we were with our bikes and track sectors tessellated at three levels of detail (LOD). How do we choose which LOD to use for each model?

LOD selection is a classic case where hysteresis is useful to avoid popping, but I can't remember whether we implemented that in MotoGP.

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