Been a while since my last post, but in the immortal words of Monty
Python, "don't worry, I still have plenty more Game Studio 4.0
things I want to write about..."
My post rate slowed for
three reasons:
- I took time off to get married (hurrah!)
- I ran out of my backlog of already written
GS4 articles (boo!)
- These days I am
mostly working on HiDef graphics features for Windows and Xbox. When
writing new code, as opposed to fixing bugs in existing implementations,
I spend more time typing and less waiting for builds or test runs to
finish. That means fewer spare cycles for multitasking on the forums or
in Live Writer :-)
But before you give up on me entirely,
here are some of the topics I have in the works:
- Resolution
and orientation on Windows Phone
- Rendertarget formats on
Windows Phone
- SurfaceFormat.HdrBlendable
- DrawInstancedPrimitives
- SetDataOptions.NoOverwrite vs. Discard
- Storage
changes in XNA Game Studio 4.0
- Assembly factoring in XNA
Game Studio 4.0
- DualTextureEffect
- EnvironmentMapEffect