Selecting Reach vs. HiDef

Originally posted to Shawn Hargreaves Blog on MSDN, Monday, July 19, 2010

When you create a Windows Phone game project, XNA defaults to Reach profile. When you create a Windows or Xbox 360 project, it defaults to HiDef. But it is also possible to target Reach from a Windows or Xbox game! There are two reasons you might want to do this:

To use Reach on Windows or Xbox:

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You can also choose profiles at runtime, by setting GraphicsDeviceManager.GraphicsProfile from your Game constructor. It is usually better to specify this via the project properties, though.

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