Stock effects HLSL source code

Originally posted to Shawn Hargreaves Blog on MSDN, Monday, August 2, 2010

Want to see how we implemented the five built-in effects (BasicEffect, SkinnedEffect, EnvironmentMapEffect, DualTextureEffect, and AlphaTestEffect) in Game Studio 4.0?

Curious what the default SpriteBatch shader looks like?

Want to customize these shaders for your needs, without having to recreate them from scratch?

Look no further…

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