SurfaceFormat.HdrBlendable

Originally posted to Shawn Hargreaves Blog on MSDN, Friday, July 9, 2010

If you ever tried to implement high dynamic range (HDR) rendering,  you probably noticed a few things:

XNA Game Studio 4.0 introduces a new SurfaceFormat.HdrBlendable with the following characteristics:

On Xbox, this is implemented using an Xbox specific 7e3 (32 bits per pixel) EDRAM format. On Windows, it is implemented using HalfVector4.

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