I often blog about existing
or recently
announced XNA Game Studio features, and also more general graphics
and game
programming techniques. Sometimes I write about ancient
history, but I rarely discuss the future. There are two reasons for
this:
- The future is remarkably hard to predict. Plans
change. Release dates move. Features get cut. If I write something here,
people are liable to build their own plans on top of it, then get upset
if things don’t happen the way I said they would. So it is often safer
for me to say nothing at all.
- I'm a software
developer, not a marketing guy, and announcements about future releases
belong to the marketing department. If I started blabbing secrets on
this blog, it would not be long before the security guys in the unmarked
white van arrived to cart me away :-) btw. GDC and MIX are
going to be awesome this year!
So, my next few posts
should be interpreted as thoughts, hopes, and dreams, rather than a
concrete promise of any actual product plans.
With that
disclaimer out the way: stay tuned...